Menu Close

Parameters of Fusion ECO

Menu list

System

Vehicle control

Receiver

Drive

Smoker

Turret

Weapons

Light

Servo

Battle

Sound volume

Sound

Parameter

Menu: System

Name: Module type
Typ: Information
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Name: Firmware version
Typ: Information
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Name: Firmware revision
Typ: Information
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Name: Battery level [mV]
Typ: Information

Battery voltage in milivolts

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Name: Shut down voltage level [mV]
Typ: Information

When the voltage drops below this level, the electronics shut down because of under-voltage.

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Name: Battery type
Typ: Liste
  • NiMh/NiCd 6 cells. LiIon 2 cells.
  • NiMh/NiCd 7 cells
  • NiMh/NiCd 8 cells
  • LiPo 2 cells

Battery type to determine the under-voltage shutoff level.

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Menu: Vehicle control

Name: Sticks
Typ: Zahl

Left stick for turret and elevation, right stick for acceleration and steering

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Name: Functions
Typ: Liste
  • Ignition
  • Main Gun
  • MG
  • Light

All available functions of the vehicle

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Name: Functions
Typ: Liste
  • User sound 1
  • User sound 2
  • User sound 3
  • User sound 4
  • User sound 5
  • User sound 6
  • User sound 7
  • User sound 8
  • User sound 9
  • User sound 10
  • User sound 11
  • User sound 12
  • User sound 13
  • User sound 14
  • User sound 15
  • User sound 16
  • User sound 17
  • User sound 18
  • User sound 19
  • User sound 20
  • User sound 21
  • User sound 22
  • User sound 23
  • User sound 24

User sounds

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Menu: Receiver

Name: Receiver type
Typ: Information

The type of currently used receiver.

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Name: Connected channels
Typ: Information

All channels, which are linked to the receiver and which contain a valid signal.

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Name: Neutral position
Typ: Information

Indicates if the channels are in the neutral position or not. The symbols are: ” – shows the direction in which the trimming must be changed to reach the neutral position. ‘O’ – signal of the given channel is in neutral position. ‘X’ – erroneous signal.

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Name: Position channels 1 to 4
Typ: Information

These values show the current state of each proportional channel in %. They already include the dead zone. If the values don’t reach the whole range from -100% to +100%, it indicates a misconfiguration of the radio. This may cause a limitation in the functionality of the electronics.

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Name: Position channels 5 to 9
Typ: Information

These values show the current state of each proportional channel in %. They already include the dead zone. If the values don’t reach the whole range from -100% to +100%, it indicates a misconfiguration of the radio. This may cause a limitation in the functionality of the electronics.

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Name: Function selector
Typ: Information

The currently selected position of the function selector switch (channel 5). It determines the functions of the left stick (channels 3 and 4).

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Name: Channel 1
Typ: Liste
  • Standard
  • Reversed

Sets the signal reverse of the channel

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Name: Channel 2
Typ: Liste
  • Standard
  • Reversed

Sets the signal reverse of the channel

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Name: Channel 3
Typ: Liste
  • Standard
  • Reversed

Sets the signal reverse of the channel

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Name: Channel 3 mode
Typ: Liste
  • Gun elevation and weapon control
  • Gun elevation only

Sets the mode for the channel 3 (left stick, vertical axis)

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Name: Channel 4
Typ: Liste
  • Standard
  • Reversed

Sets the signal reverse of the channel

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Name: Channel 5
Typ: Liste
  • Standard
  • Reversed

Sets the signal reverse of the channel

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Name: User function ch. 6 full up
Typ: Liste
  • none
  • main light on/off
  • motor on/off
  • smoker on/off
  • shot
  • MG
  • ambient on/off
  • aux light on/off
  • aux MG
  • aux function servo 1
  • aux function servo 2
  • aux function servo 3
  • User sound 1
  • User sound 2
  • User sound 3
  • User sound 4
  • User sound 5
  • User sound 6
  • User sound 7
  • User sound 8
  • User sound 9
  • User sound 10
  • User sound 11
  • User sound 12
  • User sound 13
  • User sound 14
  • User sound 15
  • User sound 16
  • User sound 17
  • User sound 18
  • User sound 19
  • User sound 20
  • User sound 21
  • User sound 22
  • User sound 23
  • User sound 24

Function mapped to the full up position of a switch/knob on the 6th channel

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Name: User function ch. 6 half up
Typ: Liste
  • none
  • main light on/off
  • motor on/off
  • smoker on/off
  • shot
  • MG
  • ambient on/off
  • aux light on/off
  • aux MG
  • aux function servo 1
  • aux function servo 2
  • aux function servo 3
  • User sound 1
  • User sound 2
  • User sound 3
  • User sound 4
  • User sound 5
  • User sound 6
  • User sound 7
  • User sound 8
  • User sound 9
  • User sound 10
  • User sound 11
  • User sound 12
  • User sound 13
  • User sound 14
  • User sound 15
  • User sound 16
  • User sound 17
  • User sound 18
  • User sound 19
  • User sound 20
  • User sound 21
  • User sound 22
  • User sound 23
  • User sound 24

Function mapped to the half upper position of a knob on the 6th channel

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Name: User function ch. 6 half down
Typ: Liste
  • none
  • main light on/off
  • motor on/off
  • smoker on/off
  • shot
  • MG
  • ambient on/off
  • aux light on/off
  • aux MG
  • aux function servo 1
  • aux function servo 2
  • aux function servo 3
  • User sound 1
  • User sound 2
  • User sound 3
  • User sound 4
  • User sound 5
  • User sound 6
  • User sound 7
  • User sound 8
  • User sound 9
  • User sound 10
  • User sound 11
  • User sound 12
  • User sound 13
  • User sound 14
  • User sound 15
  • User sound 16
  • User sound 17
  • User sound 18
  • User sound 19
  • User sound 20
  • User sound 21
  • User sound 22
  • User sound 23
  • User sound 24

Function mapped to the half down position of a knob on the 6th channel

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Name: User function ch. 6 full down
Typ: Liste
  • none
  • main light on/off
  • motor on/off
  • smoker on/off
  • shot
  • MG
  • ambient on/off
  • aux light on/off
  • aux MG
  • aux function servo 1
  • aux function servo 2
  • aux function servo 3
  • User sound 1
  • User sound 2
  • User sound 3
  • User sound 4
  • User sound 5
  • User sound 6
  • User sound 7
  • User sound 8
  • User sound 9
  • User sound 10
  • User sound 11
  • User sound 12
  • User sound 13
  • User sound 14
  • User sound 15
  • User sound 16
  • User sound 17
  • User sound 18
  • User sound 19
  • User sound 20
  • User sound 21
  • User sound 22
  • User sound 23
  • User sound 24

Function mapped to the full down position of a switch/knob on the 6th channel

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Menu: Drive

Name: Motor drivers
Typ: Liste
  • internal
  • external
  • overlay gearbox (BETA)

Activates the integrated or external motor drivers (ESCs) for the main drive.

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Name: Motor PWM frequency
Typ: Liste
  • 50Hz
  • 250Hz
  • 500Hz
  • 1kHz
  • 2.5kHz
  • 5kHz

Depends of motor type. Some motors may loss torque and may run slower if the frequency is too high. On the other side, the higher the frequency the ‘smoother’ the movement. Parameter only applies for integrated ESCs.

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Name: Engine
Typ: Information

The state of the engine: ignited or off.

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Name: Left engine speed %
Typ: Information

Current speed of the left drive engine

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Name: Right engine speed %
Typ: Information

Current speed of the right drive engine

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Name: Vmax ahead %
Typ: Zahl (20 – 100)

Motor power level for Vmax ahead

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Name: Vmax back %
Typ: Zahl (20 – 100)

Motor power level for Vmax back

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Name: Spin turn speed %
Typ: Zahl (0 – 100)

Max motor power level for spin turn. If set to 0, spin turn is deactivated.

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Name: Vmin %
Typ: Zahl (1 – 100)

Motor power level on which the vehicle starts to move. If set properly, the motor sound changes in the moment the vehicle starts.

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Name: 2nd gear speed %
Typ: Zahl (10 – 100)

Motor power level on which the simulated second gear is activated. The acceleration value of the second gear should be lower than in the first gear, so the vehicle needs more time to speedup.

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Name: 3rd gear speed %
Typ: Zahl (10 – 100)

Motor power level on which the simulated third gear is activated. The acceleration value of the third gear should be lower than in the second gear, so the vehicle needs more time to speedup.

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Name: Acceleration 1st gear
Typ: Zahl (3 – 30)

Acceleration value for lower speeds (1st gear). The higher the value, the slower accelerates the vehicle and the lower the simulated mass inertia. A value of 10 means, that it would take 10 seconds for the vehicle to accelerate from halt to 100% speed.

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Name: Acceleration 2nd gear
Typ: Zahl (3 – 30)

Acceleration value for higher speeds (2nd gear). The higher the value, the slower accelerates the vehicle and the lower the simulated mass inertia. A value of 10 means, that it would take 10 seconds for the vehicle to accelerate from halt to 100% speed.

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Name: Acceleration 3rd gear
Typ: Zahl (3 – 30)

Acceleration value for higher speeds (3rd gear). The higher the value, the slower accelerates the vehicle and the lower the simulated mass inertia. A value of 10 means, that it would take 10 seconds for the vehicle to accelerate from halt to 100% speed.

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Name: Gear change jolt
Typ: Zahl (0 – 20)

Duration of jolt simulation on gear change in 0,1 seconds. Value of 0 activates the jolt for the entire time of the gear shift sound.

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Name: Jolt power %
Typ: Zahl (0 – 100)

The power of the jolt simulation on gear change in %. Value of 0 disables the jolt.

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Name: Engine brake power
Typ: Zahl (1 – 30)

Minimum deceleration value for braking. It corresponds to the neutral position of the acceleration stick. The lower the value, the shorter the braking distance. A value of 10 means, that it would take 10 seconds for the vehicle to stop from full speed.

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Name: Full brake power
Typ: Zahl (1 – 30)

Maximal deceleration value for braking. It takes effect in approx. -80% deflection of the acceleration stick and corresponds to the highest simulated braking power. The lower the value, the shorter the braking distance. A value of 10 means, that it would take 10 seconds for the vehicle to stop from full speed.

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Name: Hold time
Typ: Zahl (1 – 50)

The vehicle holds for a certain amount of time if being stopped. This behavior simulates the delay which is necessary to change the gear. The value sets the timespan in 0.1 secs (a value of 10 means 1 second hold time).

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Name: Outer chain turn power %
Typ: Zahl (0 – 100)

The higher the value the more the outer drive motor is accelerated when cornering, the tighter are the turns.

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Name: Inner chain turn power %
Typ: Zahl (0 – 100)

The higher the value the more the inner drive motor is braked when cornering, the tighter are the turns.

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Menu: Smoker

Name: Default smoker state
Typ: Liste
  • off
  • on

The state of the smoker after power up (on or off)

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Name: Smoker voltage in V
Typ: Zahl (6 – 12)

The dedicated voltage of the smoker unit in Volts.

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Name: Smoke power level %
Typ: Information

Current power level of the smoker unit in %

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Submenu: Smoke volume in %

Name: Motor off
Typ: Zahl (0 – 100)
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Name: Ignition
Typ: Zahl (0 – 100)
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Name: Engine stopping
Typ: Zahl (0 – 100)
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Name: Motor idle
Typ: Zahl (0 – 100)
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Name: Motor start
Typ: Zahl (0 – 100)
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Name: Shift up
Typ: Zahl (0 – 100)
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Name: Shift down
Typ: Zahl (0 – 100)
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Name: Acceleration
Typ: Zahl (0 – 100)
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Name: Cruising
Typ: Zahl (0 – 100)
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Name: Braking
Typ: Zahl (0 – 100)
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Name: Spinturn
Typ: Zahl (0 – 100)
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Submenu: Smoker Board

Name: Pre heat time in secs.
Typ: Zahl (0 – 5)

Time for preheating the heating wire of the smoke generator. The ignition sequence is delayed by this time in seconds.

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Menu: Turret

Name: Turret min. speed %
Typ: Zahl (1 – 100)

Motor power level on which the turret starts to move

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Name: Turret max. speed %
Typ: Zahl (1 – 100)

Motor power level for maximum turret speed.

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Name: Current turret speed %
Typ: Information

Current rotation speed of the turret

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Name: Gun elevation min speed %
Typ: Zahl (1 – 100)

Motor power level on which the gun starts to move

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Name: Gun elevation max speed %
Typ: Zahl (1 – 100)

Max motor power level for gun elevation movement.

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Name: Current elevation speed %
Typ: Information

Current gun elevation speed

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Name: Torro servo elevation compatibility
Typ: Liste
  • off
  • on

Activates the compatibility for the Torro servo driven gun elevation. The movement of the gun is limited to one direction and one speed.

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Menu: Weapons

Submenu: Main weapon

Name: Main gun reload time
Typ: Zahl (3 – 10)

Main weapon reloading time in seconds. This parameter is ignored when the battle functions are activated.

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Name: Recoil type
Typ: Liste
  • Standard
  • Airsoft
  • Airsoft with recoil
  • Tamiya recoil

Standard: default operation. Works for all HengLong/Taigen tanks. Airsoft: setting for air soft guns. Requires the barrel end position switch to be attached to the board to synchronize the shot sound with the airsoft canon. Airsoft with recoil: setting for air soft guns with additional recoil. Requires the barrel end position switch and the recoil electronics to be attached to the board. Tamiya: Tamiya recoils mechanics.

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Name: Recoil retraction time
Typ: Zahl (1 – 20)

This parameter defines the duration of the recoil unit retraction. After the expiration of this term the movement is slowed down which simulates the turn back. This value depends on the type of the recoil unit and the mechanical friction of the system. One unit correspond to 0.1 sec time. A value of 5 means that the barrel will slow down 0.5 sec after the shot. Applies only for the Tamiya(tm) recoil mechanics.

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Name: Retraction speed %
Typ: Zahl (1 – 100)

Speed of the gun retraction. Applies only for the Tamiya(tm) recoil mechanics.

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Name: Extraction speed %
Typ: Zahl (1 – 100)

Speed of the gun extraction. Applies only for the Tamiya(tm) recoil mechanics.

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Name: Chassis recoil power
Typ: Zahl (0 – 80)

Strength of recoil effect on the vehicle’s chassis. Should be only applied on assault guns. Too high values may damage the motors and/or the gearbox! Value of 0 disables the effect. The number corresponds to the motor power in %.

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Name: Chassis recoil time
Typ: Zahl (0 – 20)

Time of the whole recoil process in 0,1 sec.

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Name: Flash and sound delay
Typ: Zahl (0 – 100)

Delay in 10ms for the flash impulse and shot sound. Useful for some configurations where the shot sound and the flash appear slightly before the recoil mechanics starts to move.

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Submenu: MG functions

Name: Cadence primary MG
Typ: Zahl (3 – 180)

Cadence of main MG in 10 shots/minute. Value of 100 means 1000 shots/minute.

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Name: Cadence aux MG
Typ: Zahl (3 – 180)

Cadence of aux MG in 10 shots/minute. Value of 100 means 1000 shots/minute.

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Submenu: AA functions

Name: Cadence AA gun
Typ: Zahl (3 – 180)

Cadence of the main gun when configured as AA gun in 10 shots/minute. Value of 100 means 1000 shots/minute.

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Name: Synchronized AA flash
Typ: Liste
  • off
  • on

If set to on, the muzzle flash works in sync with the recoil servos. Only applies if the main gun is an AA-gun. Only works it recoil servos are used.

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Menu: Light

Name: Default front light state
Typ: Liste
  • off
  • on

The state of the main light after power up.

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Name: Front light intensity %
Typ: Zahl (0 – 100)

The brightness of the front light (dimmer)

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Name: Ignition light flicker: max level
Typ: Zahl (0 – 100)

The level of motor sound loudness where the light doesn’t flicker on ignition any more. Should be set to a value that disable flickering when the engine sounds as ignited. This value should be higher than the next parameter to work properly.

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Name: Ignition light flicker: cut off
Typ: Zahl (1 – 100)

The maximal level of light dimming while motor ignition. If the value is too low, nearly no flickering is visible. Is the value too high, the lamps flicker too heavy.

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Menu: Servo

Name: Mode
Typ: Liste
  • off
  • recoil
  • steering

working mode

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Name: Servo reverse
Typ: Liste
  • no
  • yes

Servo reverse. Reverses the servo movement.

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Name: Servo left limit %
Typ: Zahl (0 – 150)

Defines the way of the movement of the servo. Left stop.

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Name: Servo right limit %
Typ: Zahl (0 – 150)

Defines the way of the movement of the servo. Right stop.

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Name: Parameter 1
Typ: Zahl (0 – 100)

Parameter 1 of the servo. Function depends on the current mode of the servo. See manual for details.

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Name: Parameter 2
Typ: Zahl (0 – 100)

Parameter 2 of the servo. Function depends on the current mode of the servo. See manual for details.

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Menu: Battle

Name: Current mode
Typ: Information

Currently active mode of the battle unit. Either off, heavy, medium, light or test.

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Menu: Sound volume

Name: Current volume %
Typ: Information
______________________________

Name: Motor sound volume
Typ: Liste
  • -100%
  • -75%
  • -50%
  • -25%
  • +/-0
  • +25%
  • +50%
  • +75%
  • +100%

Modifies the current volume of the drive motors (and only the drive motors) by a given value. Any value other than +/-0 may cause lowered quality.

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Name: Main gun sound volume
Typ: Liste
  • -100%
  • -75%
  • -50%
  • -25%
  • +/-0
  • +25%
  • +50%
  • +75%
  • +100%

Modifies the current volume of the main gun (if available) by a given value. Any value other than +/-0 may cause lowered quality.

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Name: MG sound volume
Typ: Liste
  • -100%
  • -75%
  • -50%
  • -25%
  • +/-0
  • +25%
  • +50%
  • +75%
  • +100%

Modifies the current volume of the machine gun (if available) by a given value. Any value other than +/-0 may cause lowered quality.

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Name: Turret rotation sound volume
Typ: Liste
  • -100%
  • -75%
  • -50%
  • -25%
  • +/-0
  • +25%
  • +50%
  • +75%
  • +100%

Modifies the current volume of the turret rotation (if available) by a given value. Any value other than +/-0 may cause lowered quality.

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Name: Alternative turret rotation sound volume
Typ: Liste
  • -100%
  • -75%
  • -50%
  • -25%
  • +/-0
  • +25%
  • +50%
  • +75%
  • +100%

Modifies the current volume of the alternative turret rotation (if available) by a given value. Any value other than +/-0 may cause to lowered quality.

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Name: Gun elevation sound volume
Typ: Liste
  • -100%
  • -75%
  • -50%
  • -25%
  • +/-0
  • +25%
  • +50%
  • +75%
  • +100%

Modifies the current volume of the gun elevation (if available) by a given value. Any value other than +/-0 may cause lowered quality.

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Name: Collateral noise volume
Typ: Liste
  • -100%
  • -75%
  • -50%
  • -25%
  • +/-0
  • +25%
  • +50%
  • +75%
  • +100%

Modifies the current volume of the driving collateral noise (if available) like track squeal by a given value. Any value other than +/-0 may cause lowered quality.

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Name: IR battle noise volume
Typ: Liste
  • -100%
  • -75%
  • -50%
  • -25%
  • +/-0
  • +25%
  • +50%
  • +75%
  • +100%

Modifies the current volume of IR battle related sounds. Any value other than +/-0 may cause lowered quality.

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Name: User’s sounds volume
Typ: Liste
  • -100%
  • -75%
  • -50%
  • -25%
  • +/-0
  • +25%
  • +50%
  • +75%
  • +100%

Modifies the current volume of the user defined sounds (if available) by a given value. Any value other than +/-0 may cause to lowered quality.

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Name: Ambient sounds volume
Typ: Liste
  • -100%
  • -75%
  • -50%
  • -25%
  • +/-0
  • +25%
  • +50%
  • +75%
  • +100%

Modifies the current volume of the ambient sounds (if available) by a given value. Any other value than +/-0 may cause lowered quality.

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Menu: Sound

Submenu: Sample set information

Name: Current sample set
Typ: Zahl
______________________________

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Submenu: Main Engine

Name: Cool down time in mins.
Typ: Zahl (1 – 15)

Time in minutes until the motor has completely cooled down. If the motor is reignited before the cool down time is over, a warm start is executed (shorter ignition) if provided with the sample set. The active sample set must support this feature (at least one sample for warm start defined).

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Name: Gear shift
Typ: Liste
  • off
  • ahead only
  • on

Setting for gear shift. Off: no gear shift samples are played. Ahead only: gear shifting only when driving ahead (for example for trucks). On: gear shift is always played.

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Name: Acceleration sound pitch in %
Typ: Zahl (0 – 50)

This parameter determines the pitch of the acceleration sound. The higher the value the greater is the difference of the tone pitch of the acceleration sound. Value of 50 means that the tone varies by 50%. 0 disables the pitch modulation.

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Submenu: Collateral Sounds

Name: Mode
Typ: Liste
  • off
  • on

Activates/deactivates the collateral drive sounds (for example chain squeal). These are sounds which are played when the vehicle is running. The faster the vehicle runs the shorter is the pause between two sounds. This feature only works if the active sound set supports it.

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Name: Collateral sound at speed
Typ: Zahl (1 – 100)

Motor power level from with the collateral drive sounds are played. The value should be slightly higher than the vehicle’s Vmin.

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Name: Delay on low speed in 0.1 secs
Typ: Zahl (1 – 100)

The delay between two collateral drive sounds on low speed (defined by the parameter ‘Collateral sound at speed’) in seconds. This value MUST be greater than the value of ‘delay on max speed’. A value of 10 corresponds to 1 second between two sounds.

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Name: Delay on max speed in 0.1 secs
Typ: Zahl (1 – 100)

The delay between two collateral drive sounds on max speed in seconds. This value MUST be lower than the value of ‘delay on low speed’. A value of 10 corresponds to 1 second between two sounds.

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Submenu: Turret sounds

Name: Mode when motor running
Typ: Liste
  • silence
  • standard
  • alternate

Turret sound mode when the main engine is on. This feature only works if the active sound set supports it.

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Name: Mode when motor off
Typ: Liste
  • silence
  • standard
  • alternative

Turret sound mode when the main engine is off. This feature only works if the active sound set supports it.

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Name: Turret sound speed %
Typ: Zahl (0 – 100)

Describes, how strong the turret sample is speeded up depending on turret rotation speed. 100% means, on the highest turret rotation speed the sound is played twice as fast as on minimum speed. 0% means, no change in the tone pitch. This parameter refers to the standard turret sounds.

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Name: Engine sound pitch
Typ: Zahl (0 – 50)

This parameter determines the pitch of the main engine idle sound when the turret is rotated. The higher the value the higher is the main engine idle sound when turret is rotated. 0 disables the pitch modulation.

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Name: Alt turret sound speed %
Typ: Zahl (0 – 100)

Describes, how strong the turret sample is speeded up depending on turret rotation speed. 100% means, on the highest turret rotation speed the sound is played twice as fast as on minimum speed. 0% means, no change in the tone pitch. This parameter refers to the alternative turret sounds.

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Submenu: Gun elevation sounds

Name: Elevation sound speed %
Typ: Zahl (0 – 100)

Describes, how strong the elevation sample is speeded up depending on gun elevation speed. 100% means, on the highest elevation speed the sound is played twice as fast as on minimum speed. 0% means, no change in the tone pitch.

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Submenu: Main weapon impact sounds

Name: Mode
Typ: Liste
  • off
  • on

Activates/deactivates the impact sounds. They are played after a random amount of time and with to the time corresponding volume after a shot from the main weapon.

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Submenu: Ambient

Name: Mode
Typ: Liste
  • disabled
  • always active
  • only when motor running
  • only when motor off

Ambient sounds are played randomly. The minimum and maximum delay between two events may be defined by the user. This feature only works if the active sound set supports it.

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Name: Min. delay in secs.
Typ: Zahl (10 – 1800)

Shortest possible delay between two ambient sounds in seconds. Must be shorter than ‘max. delay’.

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Name: Max. delay in secs.
Typ: Zahl (10 – 1800)

Longest possible delay between two ambient sounds in seconds. Must be greater than ‘min. delay’.

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Name: Random volume change
Typ: Liste
  • disabled
  • active

If enabled, every ambient sound is played with a diced volume (between -50% and the current volume setting from the volume menu).

ElMod