Menu List
Parameter
Menu: System
Battery voltage in milivolts
______________________________When the voltage drops below this level, the electronics shut down because of under-voltage.
______________________________- NiMh/NiCd 6 cells. LiIon 2 cells.
- NiMh/NiCd 7 cells
- NiMh/NiCd 8 cells
- NiMh/NiCd 9 cells. LiIon 3 cells.
- NiMh/NiCd 10 cells
- LiPo 2 cells
- LiPo 3 cells
Battery type to determine the under-voltage shutoff level.
____________________________________________________________
Menu: Vehicle control
Shows if direct control is active or not. Direct control is only active when no receiver is connected on power up.
______________________________Left stick for turret and elevation, right stick for acceleration and steering
______________________________- Ignition
- Main Gun
- Main MG
- Aux MG
- Main light
- Aux light
- Func servo 1
- Func servo 2
- Func servo 3
All available functions of the vehicle
______________________________- User sound 1
- User sound 2
- User sound 3
- User sound 4
- User sound 5
- User sound 6
- User sound 7
- User sound 8
- User sound 9
- User sound 10
- User sound 11
- User sound 12
- User sound 13
- User sound 14
- User sound 15
- User sound 16
- User sound 17
- User sound 18
- User sound 19
- User sound 20
- User sound 21
- User sound 22
- User sound 23
- User sound 24
User sounds
____________________________________________________________
Menu: Receiver
The type of currently used receiver.
______________________________All channels, which are linked to the receiver and which contain a valid signal.
______________________________Indicates if the channels are in the neutral position or not. The symbols are: ” – shows the direction in which the trimming must be changed to reach the neutral position. ‘O’ – signal of the given channel is in neutral position. ‘X’ – erroneous signal.
______________________________These values show the current state of each proportional channel in %. They already include the dead zone. If the values don’t reach the whole range from -100% to +100%, it indicates a misconfiguration of the radio. This may cause a limitation in the functionality of the electronics.
______________________________These values show the current state of each proportional channel in %. They already include the dead zone. If the values don’t reach the whole range from -100% to +100%, it indicates a misconfiguration of the radio. This may cause a limitation in the functionality of the electronics.
______________________________The currently selected position of the function selector switch (channel 5). It determines the functions of the left stick (channels 3 and 4).
______________________________- Standard
- Reversed
Sets the signal reverse of the channel
______________________________- Standard
- Reversed
Sets the signal reverse of the channel
______________________________- Standard
- Reversed
Sets the signal reverse of the channel
______________________________- Gun elevation and weapon control
- Gun elevation only
Sets the mode for the channel 3 (left stick, vertical axis)
______________________________- Standard
- Reversed
Sets the signal reverse of the channel
______________________________- Standard
- Reversed
Sets the signal reverse of the channel
______________________________- none
- main light on/off
- motor on/off
- smoker on/off
- shot
- MG
- ambient on/off
- aux light on/off
- aux MG
- aux function servo 1
- aux function servo 2
- aux function servo 3
- User sound 1
- User sound 2
- User sound 3
- User sound 4
- User sound 5
- User sound 6
- User sound 7
- User sound 8
- User sound 9
- User sound 10
- User sound 11
- User sound 12
- User sound 13
- User sound 14
- User sound 15
- User sound 16
- User sound 17
- User sound 18
- User sound 19
- User sound 20
- User sound 21
- User sound 22
- User sound 23
- User sound 24
Function mapped to the full up position of a switch/knob on the 6th channel
______________________________- none
- main light on/off
- motor on/off
- smoker on/off
- shot
- MG
- ambient on/off
- aux light on/off
- aux MG
- aux function servo 1
- aux function servo 2
- aux function servo 3
- User sound 1
- User sound 2
- User sound 3
- User sound 4
- User sound 5
- User sound 6
- User sound 7
- User sound 8
- User sound 9
- User sound 10
- User sound 11
- User sound 12
- User sound 13
- User sound 14
- User sound 15
- User sound 16
- User sound 17
- User sound 18
- User sound 19
- User sound 20
- User sound 21
- User sound 22
- User sound 23
- User sound 24
Function mapped to the half upper position of a knob on the 6th channel
______________________________- none
- main light on/off
- motor on/off
- smoker on/off
- shot
- MG
- ambient on/off
- aux light on/off
- aux MG
- aux function servo 1
- aux function servo 2
- aux function servo 3
- User sound 1
- User sound 2
- User sound 3
- User sound 4
- User sound 5
- User sound 6
- User sound 7
- User sound 8
- User sound 9
- User sound 10
- User sound 11
- User sound 12
- User sound 13
- User sound 14
- User sound 15
- User sound 16
- User sound 17
- User sound 18
- User sound 19
- User sound 20
- User sound 21
- User sound 22
- User sound 23
- User sound 24
Function mapped to the half down position of a knob on the 6th channel
______________________________- none
- main light on/off
- motor on/off
- smoker on/off
- shot
- MG
- ambient on/off
- aux light on/off
- aux MG
- aux function servo 1
- aux function servo 2
- aux function servo 3
- User sound 1
- User sound 2
- User sound 3
- User sound 4
- User sound 5
- User sound 6
- User sound 7
- User sound 8
- User sound 9
- User sound 10
- User sound 11
- User sound 12
- User sound 13
- User sound 14
- User sound 15
- User sound 16
- User sound 17
- User sound 18
- User sound 19
- User sound 20
- User sound 21
- User sound 22
- User sound 23
- User sound 24
Function mapped to the full down position of a switch/knob on the 6th channel
______________________________- none
- main light on/off
- motor on/off
- smoker on/off
- shot
- MG
- ambient on/off
- aux light on/off
- aux MG
- aux function servo 1
- aux function servo 2
- aux function servo 3
- User sound 1
- User sound 2
- User sound 3
- User sound 4
- User sound 5
- User sound 6
- User sound 7
- User sound 8
- User sound 9
- User sound 10
- User sound 11
- User sound 12
- User sound 13
- User sound 14
- User sound 15
- User sound 16
- User sound 17
- User sound 18
- User sound 19
- User sound 20
- User sound 21
- User sound 22
- User sound 23
- User sound 24
Function mapped to the full up position of a switch/knob on the 7th channel
______________________________- none
- main light on/off
- motor on/off
- smoker on/off
- shot
- MG
- ambient on/off
- aux light on/off
- aux MG
- aux function servo 1
- aux function servo 2
- aux function servo 3
- User sound 1
- User sound 2
- User sound 3
- User sound 4
- User sound 5
- User sound 6
- User sound 7
- User sound 8
- User sound 9
- User sound 10
- User sound 11
- User sound 12
- User sound 13
- User sound 14
- User sound 15
- User sound 16
- User sound 17
- User sound 18
- User sound 19
- User sound 20
- User sound 21
- User sound 22
- User sound 23
- User sound 24
Function mapped to the half upper position of a knob on the 7th channel
______________________________- none
- main light on/off
- motor on/off
- smoker on/off
- shot
- MG
- ambient on/off
- aux light on/off
- aux MG
- aux function servo 1
- aux function servo 2
- aux function servo 3
- User sound 1
- User sound 2
- User sound 3
- User sound 4
- User sound 5
- User sound 6
- User sound 7
- User sound 8
- User sound 9
- User sound 10
- User sound 11
- User sound 12
- User sound 13
- User sound 14
- User sound 15
- User sound 16
- User sound 17
- User sound 18
- User sound 19
- User sound 20
- User sound 21
- User sound 22
- User sound 23
- User sound 24
Function mapped to the half down position of a knob on the 7th channel
______________________________- none
- main light on/off
- motor on/off
- smoker on/off
- shot
- MG
- ambient on/off
- aux light on/off
- aux MG
- aux function servo 1
- aux function servo 2
- aux function servo 3
- User sound 1
- User sound 2
- User sound 3
- User sound 4
- User sound 5
- User sound 6
- User sound 7
- User sound 8
- User sound 9
- User sound 10
- User sound 11
- User sound 12
- User sound 13
- User sound 14
- User sound 15
- User sound 16
- User sound 17
- User sound 18
- User sound 19
- User sound 20
- User sound 21
- User sound 22
- User sound 23
- User sound 24
Function mapped to the full down position of a switch/knob on the 7th channel
____________________________________________________________
Menu: Drive
- internal
- external
- overlay gearbox (BETA)
Activates the integrated or external motor drivers (ESCs) for the main drive.
______________________________- 50Hz
- 250Hz
- 500Hz
- 1kHz
- 2.5kHz
- 5kHz
Depends of motor type. Some motors may loss torque and may run slower if the frequency is too high. On the other side, the higher the frequency the ‘smoother’ the movement. Parameter only applies for integrated ESCs.
______________________________The state of the engine: ignited or off.
______________________________Current speed of the left drive engine
______________________________Current speed of the right drive engine
______________________________Motor power level for Vmax ahead
______________________________Motor power level for Vmax back
______________________________Max motor power level for spin turn. If set to 0, spin turn is deactivated.
______________________________Motor power level on which the vehicle starts to move. If set properly, the motor sound changes in the moment the vehicle starts.
______________________________Motor power level on which the simulated second gear is activated. The acceleration value of the second gear should be lower than in the first gear, so the vehicle needs more time to speedup.
______________________________Motor power level on which the simulated third gear is activated. The acceleration value of the third gear should be lower than in the second gear, so the vehicle needs more time to speedup.
______________________________Acceleration value for lower speeds (1st gear). The higher the value, the slower accelerates the vehicle and the lower the simulated mass inertia. A value of 10 means, that it would take 10 seconds for the vehicle to accelerate from halt to 100% speed.
______________________________Acceleration value for higher speeds (2nd gear). The higher the value, the slower accelerates the vehicle and the lower the simulated mass inertia. A value of 10 means, that it would take 10 seconds for the vehicle to accelerate from halt to 100% speed.
______________________________Acceleration value for higher speeds (3rd gear). The higher the value, the slower accelerates the vehicle and the lower the simulated mass inertia. A value of 10 means, that it would take 10 seconds for the vehicle to accelerate from halt to 100% speed.
______________________________Duration of jolt simulation on gear change in 0,1 seconds. Value of 0 activates the jolt for the entire time of the gear shift sound.
______________________________The power of the jolt simulation on gear change in %. Value of 0 disables the jolt.
______________________________Minimum deceleration value for braking. It corresponds to the neutral position of the acceleration stick. The lower the value, the shorter the braking distance. A value of 10 means, that it would take 10 seconds for the vehicle to stop from full speed.
______________________________Maximal deceleration value for braking. It takes effect in approx. -80% deflection of the acceleration stick and corresponds to the highest simulated braking power. The lower the value, the shorter the braking distance. A value of 10 means, that it would take 10 seconds for the vehicle to stop from full speed.
______________________________The vehicle holds for a certain amount of time if being stopped. This behavior simulates the delay which is necessary to change the gear. The value sets the timespan in 0.1 secs (a value of 10 means 1 second hold time).
______________________________The higher the value the more the outer drive motor is accelerated when cornering, the tighter are the turns.
______________________________The higher the value the more the inner drive motor is braked when cornering, the tighter are the turns.
____________________________________________________________
Menu: Smoker
- off
- on
The state of the smoker after power up (on or off)
______________________________The dedicated voltage of the smoker unit in Volts.
______________________________Current power level of the smoker unit in %
____________________________________________________________
Submenu: Smoke volume in %
______________________________
Submenu: Smoker Board
Time for preheating the heating wire of the smoke generator. The ignition sequence is delayed by this time in seconds.
____________________________________________________________
Menu: Turret
Motor power level on which the turret starts to move
______________________________Motor power level for maximum turret speed.
______________________________Current rotation speed of the turret
______________________________Motor power level on which the gun starts to move
______________________________Max motor power level for gun elevation movement.
______________________________Current gun elevation speed
______________________________- off
- on
Activates the compatibility for the Torro servo driven gun elevation. The movement of the gun is limited to one direction and one speed.
____________________________________________________________
Menu: Weapons
Submenu: Main weapon
Main weapon reloading time in seconds. This parameter is ignored when the battle functions are activated.
______________________________- Standard
- Airsoft
- Airsoft with recoil
- Tamiya recoil
Standard: default operation. Works for all HengLong/Taigen tanks. Airsoft: setting for air soft guns. Requires the barrel end position switch to be attached to the board to synchronize the shot sound with the airsoft canon. Airsoft with recoil: setting for air soft guns with additional recoil. Requires the barrel end position switch and the recoil electronics to be attached to the board. Tamiya recoil: Tamiya recoil mechanics.
______________________________This parameter defines the duration of the recoil unit retraction. After the expiration of this term the movement is slowed down which simulates the turn back. This value depends on the type of the recoil unit and the mechanical friction of the system. One unit correspond to 0.1 sec time. A value of 5 means that the barrel will slow down 0.5 sec after the shot. Applies only for the Tamiya(tm) recoil mechanics.
______________________________Speed of the gun retraction. Applies only for the Tamiya(tm) recoil mechanics.
______________________________Speed of the gun extraction. Applies only for the Tamiya(tm) recoil mechanics.
______________________________Strength of recoil effect on the vehicle’s chassis. Should be only applied on assault guns. Too high values may damage the motors and/or the gearbox! Value of 0 disables the effect. The number corresponds to the motor power in %.
______________________________Time of the whole recoil process in 0,1 sec.
______________________________Delay in 10ms for the flash impulse and shot sound. Useful for some configurations where the shot sound and the flash appear slightly before the recoil mechanics starts to move.
____________________________________________________________
Submenu: MG functions
Cadence of main MG in 10 shots/minute. Value of 100 means 1000 shots/minute.
______________________________Cadence of aux MG in 10 shots/minute. Value of 100 means 1000 shots/minute.
____________________________________________________________
Submenu: AA functions
Cadence of the main gun when configured as AA gun in 10 shots/minute. Value of 100 means 1000 shots/minute.
______________________________- off
- on
If set to on, the muzzle flash works in sync with the recoil servos. Only applies if the main gun is an AA-gun. Only works it recoil servos are used.
____________________________________________________________
Menu: Light
- off
- on
The state of the main light after power up.
______________________________- off
- on
The state of the auxiliary light after power up (Notek).
______________________________The brightness of the front light (dimmer)
______________________________The brightness of the combined rear light (dimmer). Rear light function.
______________________________The brightness of the combined rear light (dimmer). Brake light function.
______________________________The brightness of the auxiliary light (dimmer).
______________________________The level of motor sound loudness where the light doesn’t flicker on ignition any more. Should be set to a value that disable flickering when the engine sounds as ignited. This value should be higher than the next parameter to work properly.
______________________________The maximal level of light dimming while motor ignition. If the value is too low, nearly no flickering is visible. Is the value too high, the lamps flicker too heavy.
____________________________________________________________
Menu: Servos
Submenu: Servo 1
- off
- recoil
- steering
- gun horizontal
- gun vertical
- gun vertical modern
- on-off (hatch)
- on-off (radar)
- turret rotation (ESC)
- blinker left
- blinker right
- turret elevation (ESC)
working mode
______________________________- no
- yes
Servo reverse. Reverses the servo movement.
______________________________Defines the way of the movement of the servo. Left stop.
______________________________Defines the way of the movement of the servo. Right stop.
______________________________Neutral position offset. Shifts the neutral position of the servo.
______________________________Parameter 1 of the servo. Function depends on the current mode of the servo. See manual for details.
______________________________Parameter 2 of the servo. Function depends on the current mode of the servo. See manual for details.
______________________________Parameter 3 of the servo. Function depends on the current mode of the servo. See manual for details.
____________________________________________________________
Submenu: Servo 2
- off
- recoil
- steering
- gun horizontal
- gun vertical
- gun vertical modern
- on-off (hatch)
- on-off (radar)
- turret rotation (ESC)
- blinker left
- blinker right
- turret elevation (ESC)
working mode
______________________________- no
- yes
Servo reverse. Reverses the servo movement.
______________________________Defines the way of the movement of the servo. Left stop.
______________________________Defines the way of the movement of the servo. Right stop.
______________________________Neutral position offset. Shifts the neutral position of the servo.
______________________________Parameter 1 of the servo. Function depends on the current mode of the servo. See manual for details.
______________________________Parameter 2 of the servo. Function depends on the current mode of the servo. See manual for details.
______________________________Parameter 3 of the servo. Function depends on the current mode of the servo. See manual for details.
____________________________________________________________
Submenu: Servo 3
- off
- recoil
- steering
- gun horizontal
- gun vertical
- gun vertical modern
- on-off (hatch)
- on-off (radar)
- turret rotation (ESC)
- blinker left
- blinker right
- turret elevation (ESC)
working mode
______________________________- no
- yes
Servo reverse. Reverses the servo movement.
______________________________Defines the way of the movement of the servo. Left stop.
______________________________Defines the way of the movement of the servo. Right stop.
______________________________Neutral position offset. Shifts the neutral position of the servo.
______________________________Parameter 1 of the servo. Function depends on the current mode of the servo. See manual for details.
______________________________Parameter 2 of the servo. Function depends on the current mode of the servo. See manual for details.
______________________________Parameter 3 of the servo. Function depends on the current mode of the servo. See manual for details.
____________________________________________________________
Menu: Battle
Currently active mode of the battle unit. Either off, heavy, medium, light or test.
____________________________________________________________
Menu: Sound volume
- internal
- external
Main volume control. Either internal by potentiometer (knob) attached to the board or external via remote control.
______________________________- -100%
- -75%
- -50%
- -25%
- +/-0
- +25%
- +50%
- +75%
- +100%
Modifies the current volume of the drive motors (and only the drive motors) by a given value. Any value other than +/-0 may cause lowered quality.
______________________________- -100%
- -75%
- -50%
- -25%
- +/-0
- +25%
- +50%
- +75%
- +100%
Modifies the current volume of the main gun (if available) by a given value. Any value other than +/-0 may cause lowered quality.
______________________________- -100%
- -75%
- -50%
- -25%
- +/-0
- +25%
- +50%
- +75%
- +100%
Modifies the current volume of the machine gun (if available) by a given value. Any value other than +/-0 may cause lowered quality.
______________________________- -100%
- -75%
- -50%
- -25%
- +/-0
- +25%
- +50%
- +75%
- +100%
Modifies the current volume of the turret rotation (if available) by a given value. Any value other than +/-0 may cause lowered quality.
______________________________- -100%
- -75%
- -50%
- -25%
- +/-0
- +25%
- +50%
- +75%
- +100%
Modifies the current volume of the alternative turret rotation (if available) by a given value. Any value other than +/-0 may cause to lowered quality.
______________________________- -100%
- -75%
- -50%
- -25%
- +/-0
- +25%
- +50%
- +75%
- +100%
Modifies the current volume of the gun elevation (if available) by a given value. Any value other than +/-0 may cause lowered quality.
______________________________- -100%
- -75%
- -50%
- -25%
- +/-0
- +25%
- +50%
- +75%
- +100%
Modifies the current volume of the driving collateral noise (if available) like track squeal by a given value. Any value other than +/-0 may cause lowered quality.
______________________________- -100%
- -75%
- -50%
- -25%
- +/-0
- +25%
- +50%
- +75%
- +100%
Modifies the current volume of IR battle related sounds. Any value other than +/-0 may cause lowered quality.
______________________________- -100%
- -75%
- -50%
- -25%
- +/-0
- +25%
- +50%
- +75%
- +100%
Modifies the current volume of the user defined sounds (if available) by a given value. Any value other than +/-0 may cause to lowered quality.
______________________________- -100%
- -75%
- -50%
- -25%
- +/-0
- +25%
- +50%
- +75%
- +100%
Modifies the current volume of the ambient sounds (if available) by a given value. Any other value than +/-0 may cause lowered quality.
____________________________________________________________
Menu: Sound
Submenu: Sample set information
______________________________
Submenu: Main Engine
Time in minutes until the motor has completely cooled down. If the motor is reignited before the cool down time is over, a warm start is executed (shorter ignition) if provided with the sample set. The active sample set must support this feature (at least one sample for warm start defined).
______________________________- off
- ahead only
- on
Setting for gear shift. Off: no gear shift samples are played. Ahead only: gear shifting only when driving ahead (for example for trucks). On: gear shift is always played.
______________________________This parameter determines the pitch of the acceleration sound. The higher the value the greater is the difference of the tone pitch of the acceleration sound. Value of 50 means that the tone varies by 50%. 0 disables the pitch modulation.
____________________________________________________________
Submenu: Collateral Sounds
- off
- on
Activates/deactivates the collateral drive sounds (for example chain squeal). These are sounds which are played when the vehicle is running. The faster the vehicle runs the shorter is the pause between two sounds. This feature only works if the active sound set supports it.
______________________________Motor power level from with the collateral drive sounds are played. The value should be slightly higher than the vehicle’s Vmin.
______________________________The delay between two collateral drive sounds on low speed (defined by the parameter ‘Collateral sound at speed’) in seconds. This value MUST be greater than the value of ‘delay on max speed’. A value of 10 corresponds to 1 second between two sounds.
______________________________The delay between two collateral drive sounds on max speed in seconds. This value MUST be lower than the value of ‘delay on low speed’. A value of 10 corresponds to 1 second between two sounds.
____________________________________________________________
Submenu: Turret sounds
- silence
- standard
- alternate
Turret sound mode when the main engine is on. This feature only works if the active sound set supports it.
______________________________- silence
- standard
- alternative
Turret sound mode when the main engine is off. This feature only works if the active sound set supports it.
______________________________Describes, how strong the turret sample is speeded up depending on turret rotation speed. 100% means, on the highest turret rotation speed the sound is played twice as fast as on minimum speed. 0% means, no change in the tone pitch. This parameter refers to the standard turret sounds.
______________________________This parameter determines the pitch of the main engine idle sound when the turret is rotated. The higher the value the higher is the main engine idle sound when turret is rotated. 0 disables the pitch modulation.
______________________________Describes, how strong the turret sample is speeded up depending on turret rotation speed. 100% means, on the highest turret rotation speed the sound is played twice as fast as on minimum speed. 0% means, no change in the tone pitch. This parameter refers to the alternative turret sounds.
____________________________________________________________
Submenu: Gun elevation sounds
Describes, how strong the elevation sample is speeded up depending on gun elevation speed. 100% means, on the highest elevation speed the sound is played twice as fast as on minimum speed. 0% means, no change in the tone pitch.
____________________________________________________________
Submenu: Main weapon impact sounds
- off
- on
Activates/deactivates the impact sounds. They are played after a random amount of time and with to the time corresponding volume after a shot from the main weapon.
____________________________________________________________
Submenu: Ambient
- disabled
- always active
- only when motor running
- only when motor off
Ambient sounds are played randomly. The minimum and maximum delay between two events may be defined by the user. This feature only works if the active sound set supports it.
______________________________Shortest possible delay between two ambient sounds in seconds. Must be shorter than ‘max. delay’.
______________________________Longest possible delay between two ambient sounds in seconds. Must be greater than ‘min. delay’.
______________________________- disabled
- active
If enabled, every ambient sound is played with a diced volume (between -50% and the current volume setting from the volume menu).